NEW Unity builds straight to your phone, no Editor needed
Every phone. Every build. One window.
Final Code builds, runs and tests your app or game on real iPhones and Android phones, simulators and emulators, side by side. See every crash the moment it happens, and share a build in seconds. No upload, no review queue, no waiting.
✓ Built iOS (release) in 41s
Installing on iPhone 17 Pro…
✓ Launched com.codefather.streetshot
[Unity] Scene Street loaded
[Unity] Player spawned at (0, 1, 0)
NullReferenceException: Enemy.Fire
at Enemy.cs:42
→ Added to Issues with the stack
✓ Android APK kept as build #12
Shared on Wi-Fi · QR ready
Testing that keeps up with how fast you build.
Everything between "I changed the code" and "it works on every phone" in one Mac app.
Real phones, simulators and emulators, side by side
Plug in an iPhone or Android phone, or connect over Wi-Fi, and Final Code finds it. Open simulators and emulators in one click. Run the same build on all of them at once and watch them live in one window.
Unity, built in
Build your Unity game for iPhone and Android straight from Final Code, without opening the Editor. Your project settings are left exactly as they were.
A live phone log
Every message from your app on every phone, in one place, with JavaScript, Unity and native errors highlighted the moment they happen.
The Issues box
Crashes and errors are grouped into issues with the stack trace, the phone and the build. When a fix stops one from coming back, Final Code marks it as looking fixed.
Readable iPhone crash reports
When an app closes on an iPhone, Final Code pulls the crash report from the phone and turns it into a stack you can read, with your own function names.
Build history
Every build that reaches a phone is kept with its commit and date. Put any earlier build back on any phone in one click to see when something broke.
Share with a QR code
Hand an Android build to anyone in the room: they scan a QR code and install it. No accounts, no store listing, no upload.
Doctor, with one-click fixes
Missing Xcode parts, Android SDKs, Unity modules, signing or a phone not trusted? Final Code checks your Mac and fixes what it can for you.
Works with your AI coding tools
Claude, Codex and other agents can ask Final Code to run, restart, read the phone log and take screenshots, so they test their own changes on real phones.
Always up to date
Signed updates install quietly in the background, with a stable or beta channel. If an update ever fails to start, Final Code goes back to the last one that worked.
From code to every phone in minutes.
No new workflow to learn. Point Final Code at the project you already have.
Open your project
React Native, Expo, Unity, Flutter, native iOS or Android, or a web app. Final Code works out how to build it.
Pick your phones
Connected iPhones and Android phones show up by themselves. Add simulators and emulators in one click.
Press Run
It builds, installs and opens your app on every phone you picked, then streams the logs back.
Fix what the Issues box finds
Each issue comes with the stack, the phone and the build. Fix it, run again, and watch it disappear.
Made for the hundred test runs before you ship.
TestFlight is how you hand a finished build to testers. Final Code is how you get it there.
| Final Code | TestFlight | |
|---|---|---|
| Time from code change to phone | Seconds to minutes | Upload, then processing |
| Review before testers can install | None | Needed for outside testers |
| iPhone and Android together | Yes | iPhone only |
| Simulators and emulators | Yes | No |
| Live log from every phone | Yes | No |
| Crashes grouped with the stack | The moment they happen | Crash reports, later |
| Go back to any earlier build | One click | Builds expire after 90 days |
| Unity builds without the Editor | Yes | No |
Use both: test everything in Final Code, then send the finished build to TestFlight or the Play Store.
Questions
What do I need to use Final Code?
A Mac with macOS 13 or later. For iPhone apps you also need Xcode (free from the Mac App Store); for Android, Final Code can install the Android tools for you. Doctor checks all of this and fixes what it can.
Which kinds of projects work?
React Native and Expo, Unity, Flutter, native iOS (Swift, SwiftUI, Objective-C), native Android (Kotlin, Java), and web apps. If your project builds on a Mac, Final Code can usually run it.
Do I need an Apple Developer account?
For simulators, no. To install on your own iPhone, a free Apple ID works for short-term testing; a paid Apple Developer account lets builds stay on the phone longer and lets you add more testers' iPhones.
How does the free trial work?
You get every feature for 14 days. We ask for a card when you start so there's no gap afterwards, but you won't be charged until day 15, and you can cancel from your account page any time before that.
Can I cancel any time?
Yes. Cancel from your account page in two clicks. You keep Final Code until the end of the period you've paid for.
Does my code leave my Mac?
No. Final Code builds and runs everything on your own Mac. Your account only knows your email, your plan and the names of the Macs you use it on.
Ship it on every phone.
Start your free trial and run your project on real phones in the next ten minutes.